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Advanced Keying Breakdown: ALPHA 1.4 IBK Stacked Technique

Teaching what I know about the IBK keyer and how I use it by stacking IBK colours and focusing on the “cleanplate” 0:00 Intro 0:45 Comparison 1 greenscreen example 3:54 Comparison 2 bluescreen example 4:31 Comparison 3 hair example 5:53 Comparison 4 shadows and markers example 7:09 Step by Step process, example 1 greenscreen 17:12 […]

Advanced Keying Breakdown: Introduction

Click timecodes to jump to sections of the video: 2:50 ALPHA 4:49 DESPILL 7:27 MERGE OPERATION View blog post here: Advanced Keying Breakdown Series: Introduction Introduction into my extensive keying tutorial set, I am going to cover many of the topics I mention here, and go pretty in depth. Stay tuned. -Tony Lyons

Advanced Keying Breakdown: ALPHA 1.1: pre-processing GS

Click time code to skip to sections: 0:00 Intro 1:12 Denoising 5:56 Colorspaces 13:11 White Balancing 21:28 Saturation 25:33 Evening out the GS 35:21 Outro Recap View Blog post at: Advanced Keying Breakdown – ALPHA 1.1: pre-processing the GS Going into detail about things you can do to “prep” your footage for a GreenScreen. These are […]

Advanced Keying Breakdown: ALPHA 1.2 Types of Keys

I go over some different types of keys commonly needed for pulling a good key. 0:00 Intro 0:23 Garbage Matte (roto) 5:56 Hold Out Matte (roto) 9:17 Core Key 14:47 Edge Key 17:55 Gray Matting/Soft Keying

Advanced Keying Breakdown: ALPHA 1.3b Bonus: Eroding And Feathering Mattes

Talking about some eroding and feathering techniques for hold out mattes and core keys

Nuke 102- CLASS 4- Advanced Keyer: IBK Colour/Gizmo In Depth

HEY YOU! Donate if you like what you see… https://www.vfxforfilm.com/online-store Download course content FOR FREE!!!: https://www.vfxforfilm.com/online-store PLEASE SUPPORT ME on my Patreon (EXCLUSIVE CONTENT ALSO): https://www.patreon.com/vfxforfilm Even a single dollar helps 🙂 Advanced Keyer used by Hollywood and Commercial Professionals. In this video we go in-depth on techniques using IBK Gizmo/Colour I mention CreativeLyons- Here’s […]

Advanced Keying Breakdown: DESPILL 2.2 – Despill Techniques

Going over Despill Techniques and concepts. 0:00 Keylight for despilling 6:00 Adding luminance back 11:45 Using BG luminance 15:51 Despill matte desaturate fix (finding max of each channel) 18:42 Hue correct for despilling 23:03 Comp example with different despills 28:46 Combining despills 31:10 Bonus: Alpha gamma before over 34:01 Comparison, final thoughts

How to use normals in your Nuke compositing Work to relight CG

SUBSCRIBE http://bit.ly/2QSj0z5 Source files from Joe Raasch http://www.joeraasch.com/render-passes/ About Josh Parks: Josh parks is a compositor at Important Looking Pirates previously ILM/DNEG/MPC, he’s worked at a wide range of VFX companies on feature film, as well as teaching at some of the best Universities in the world. Visit Compositing Pro: http://bit.ly/2HfdsPj Get Nuke Compositing Courses: […]

Introduction to Lens Effects Theory & Methodology

00:00 – Introduction 01:05 – Theory 02:05 – Depth haze 04:25 – Defocus 07:20 – Lens distortion 09:08 – Bloom 10:50 – Chromatic Aberration 12:45 – Halation 14:08 – Grain/Noise

Tangent Space Normals Utilities

colour-science.org – April 8, 2015 Implementation of various tangent space normals utilities for The Foundry Nuke. More informations are available on the related Nukepedia page:  http://www.nukepedia.com/gizmos/filter/tangent_space_normals_utilities