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Videos

The Math of Color Grading in Nuke

In this video we’ll take a close look at the simple mathematical functions behind color grading operations in Nuke. We will only discuss operations that affect brightness, or value of an image. We’ll save the more complex discussion of color and hue for a future video. – Scene-linear and why it’s important – 1:00 – […]

Simulating Physically Accurate Depth of Field in Nuke

A discussion of lenses and optics, and how they affect depth of field behavior in an image. We talk about depth channels, what they are and how they work. How depth of field can be simulated in Nuke with the ZDefocus tool. We also demonstrate the OpticalZDefocus gizmo, which is a tool for generating physically […]

Simple Subsurface Scattering / Translucency in Nuke

This is a demo of my SimpleSSS tool that let you create a simple, stylized faux sss/translucency effect on your nuke Geo. The Comp Lair episode where we discussed the effect: youtu.be/qW7FrnTl8Jo Original article: hagbarth.net/translucency-shader-in-nuke/ Nukepedia Link: Comming Soon Credits: Dragon Model by “UJWAL CHAUHAN” CCA Cowboy Model by “amforma” CCA Goblin by “Jade L” CCA

Nuke Survival Toolkit – Intro and Installation

he Nuke Survival Toolkit is a portable tool menu for the Foundry’s Nuke with a hand-picked selection of nuke gizmos collected from all over the web, organized into 1 easy-to-install toolbar. Github Release Page: https://github.com/CreativeLyons/Nuke… Feel free to visit my blog for more tools and tutorials at https://www.compositingMentor.com

Gradient Re-Mapping and Quadratic Luma Keys in Nuke

CompositingAcademy.com Techniques and useful examples for gradient re-mapping with the ST-Map node in Nuke. Project and tool: https://gum.co/PKwBG   Full Classes Here with Discount: https://docs.google.com/document/d/1XcjqxemdMc8ezNL6-9dM6sePc6f8AUKKGYI7U9hGs_Q/edit

Remove a Drone Shadow

Check out this awesome tutorial “Nuke Tutorial Remove a Drone Shadow Using Projection Mapping and Timeoffset” by Nao Adachi – How to remove moving objects, in this case the shadow of a flying drone by using projection mapping and timeoffset. This technique is useful when the shot is very long, and if you try to […]

Shuffle and Channel Management in Nuke

A comprehensive nuke tutorial about what the shuffle node is and uses for it. Full classes below: https://docs.google.com/document/d/1XcjqxemdMc8ezNL6-9dM6sePc6f8AUKKGYI7U9hGs_Q/edit?usp=sharing  Nuke, shuffle, tutorial, class, cg compositing, cg, multi-pass, multipass, 2020, 12, new, channels, channel