HIGHLIGHTS38 Videos

Gradient Re-Mapping and Quadratic Luma Keys in Nuke

CompositingAcademy.com Techniques and useful examples for gradient re-mapping with the ST-Map node in Nuke. Project and tool: https://gum.co/PKwBG   Full Classes Here with Discount: https://docs.google.com/document/d/1XcjqxemdMc8ezNL6-9dM6sePc6f8AUKKGYI7U9hGs_Q/edit

Tool Time in Nuke: Episode 1- Stamps and Apchroma (With Adrian Pueyo)

In our first tools episode Adrian Pueyo shows us his Stamps and Apchroma gizmo’s, widely used in the VFX industry. Link to apChroma Video Demo by Adrian: Link to Alexey Kuchinski (Co-Author of Stamps gizmo with Adrian)- https://www.imdb.com/name/nm2417496/ Link to Stamps on Nukepedia: https://www.nukepedia.com/gizmos/other/stamps Link to Adrian’s Website: http://www.adrianpueyo.com/ Link to Adrian’s Interview on ASK […]

Discover Compositing Magic Tricks in Nuke

Jan Burda will use this talk to reveal his favourite compositing magic tricks in Nuke, as well as give some insight into his work on productions including TV series Gotthard. Visit us: https://www.foundry.com Follow us! Facebook: https://www.facebook.com/TheFoundryTeam Twitter: https://twitter.com/TheFoundryTeam Instagram: https://www.instagram.com/foundryteam/ Linkedin: https://www.linkedin.com/company/the-foundry

How to use normals in your Nuke compositing Work to relight CG

SUBSCRIBE http://bit.ly/2QSj0z5 Source files from Joe Raasch http://www.joeraasch.com/render-passes/ About Josh Parks: Josh parks is a compositor at Important Looking Pirates previously ILM/DNEG/MPC, he’s worked at a wide range of VFX companies on feature film, as well as teaching at some of the best Universities in the world. Visit Compositing Pro: http://bit.ly/2HfdsPj Get Nuke Compositing Courses: […]

Introduction to Lens Effects Theory & Methodology

00:00 – Introduction 01:05 – Theory 02:05 – Depth haze 04:25 – Defocus 07:20 – Lens distortion 09:08 – Bloom 10:50 – Chromatic Aberration 12:45 – Halation 14:08 – Grain/Noise

Tangent Space Normals Utilities

colour-science.org – April 8, 2015 Implementation of various tangent space normals utilities for The Foundry Nuke. More informations are available on the related Nukepedia page:  http://www.nukepedia.com/gizmos/filter/tangent_space_normals_utilities

Re-lighting Real Footage in Nuke

A more advanced compositing technique on how to re-light a scene in Nuke. Source footage & script available here for free: https://gum.co/VFgrc Full classes below: (These are discounted links) NK404 (Advanced Color Grading and Re-Lighting): https://www.udemy.com/course/advanced… NK303 (Fundamentals of CG Compositing in Nuke): https://www.udemy.com/course/fundamen… NK202 (Methods of 3d Compositing Masterclass): https://www.udemy.com/course/methods-… NK101 [Intro to Nuke]: […]