HIGHLIGHTS38 Videos

Re-lighting Real Footage in Nuke

A more advanced compositing technique on how to re-light a scene in Nuke. Source footage & script available here for free: https://gum.co/VFgrc Full classes below: (These are discounted links) NK404 (Advanced Color Grading and Re-Lighting): https://www.udemy.com/course/advanced… NK303 (Fundamentals of CG Compositing in Nuke): https://www.udemy.com/course/fundamen… NK202 (Methods of 3d Compositing Masterclass): https://www.udemy.com/course/methods-… NK101 [Intro to Nuke]: […]

Skill Up | What I wish I knew in Foundry’s Nuke

Josh Parks, Senior Compositor at Important Looking Pirates, will dive into some of the fundamental Nuke skills and tricks that he wishes he knew when starting as a compositor in the VFX industry. Join Josh as he breaks down some of the key features, from understanding Nuke math to the method of grading CG to […]

Tangent Space Normals Utilities

colour-science.org – April 8, 2015 Implementation of various tangent space normals utilities for The Foundry Nuke. More informations are available on the related Nukepedia page:  http://www.nukepedia.com/gizmos/filter/tangent_space_normals_utilities

The Power Of BlinkScript

Nuke Expression Basics pt2

This is part 2 of my Nuke Expressions Basics series. If you haven’t watched part 1 you can see it here: https://youtu.be/4NY2TDQogqM In this video I will look at referencing data from different frames in your script, and using time to create complex procedural animation. Then I explain if statements and using the $gui variable […]

Introduction to Lens Effects Theory & Methodology

00:00 – Introduction 01:05 – Theory 02:05 – Depth haze 04:25 – Defocus 07:20 – Lens distortion 09:08 – Bloom 10:50 – Chromatic Aberration 12:45 – Halation 14:08 – Grain/Noise